Converting a bitmap into a vector format
The process of converting a bitmap to a vector format involves tracing the contours: identifying the boundaries of the color blocks and approximating them into Bezier paths, resulting in standard SVG files. Once the paths are exported, they can be further edited in programs like Illustrator or Figma—adjusting the anchor points, changing the fill colors, and modifying the sizes without any jagged edges occurring even when scaled.
In the Flat/Logo mode, the outline remains clear and crisp, making it ideal for brand logos. The Detailed mode allows for the capture of more subtle shape details. In the Color Block mode, similar colors are combined to reduce the number of paths generated. The Black-and-White mode produces monochromatic paths, which are perfect for line drawings and seals. Both PNG and JPG files can be imported for use.
There is a clear rule regarding file format selection: do not attempt to convert images with continuous tone gradients into vector formats. Photos contain numerous tiny color patches, and attempting to convert them will result in the generation of thousands of paths. The resulting SVG files will often be several times larger than the original JPG files, and their rendering in browsers can become very slow. The same applies to images with dense gradients or realistic textures; such content is better suited for formats like JPG, PNG, or WebP.
Graphics with a limited number of colors and clean edges yield the best results; such files have clear outlines and are also smaller in size. Since these operations can be performed locally, they are ideal for handling brand assets that are not easily transferable outside the system.